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Start with Logic Gates: How Computers Do Arithmetic
  1. Computer Science10 min

    Part 1: Logic Gates: How Computers Do Arithmetic

    How on/off switches become logic gates, gates become adders, and adders turn binary digits into arithmetic — with no understanding anywhere in the machine.

  2. Computer Science10 min

    Part 2: Compilers: From Source Code to Silicon

    How a compiler translates human-readable source into machine code through lexing, parsing, and code generation — and why the compiled-vs-interpreted split is really about implementation.

  3. Computer Science10 min

    Part 3: Floating-Point: Why 0.1 + 0.2 ≠ 0.3

    Why 0.1 + 0.2 lands on 0.30000000000000004, how IEEE-754 packs a sign, exponent, and mantissa into 64 bits, and why float errors are deterministic, not glitches.

  4. Computer Science8 min

    Part 4: Binary Search

    How halving the search space every step turns a million possibilities into twenty comparisons.

  5. Computer Science10 min

    Part 5: Recursion: Functions That Call Themselves

    The base case, the call stack, and why naive recursive Fibonacci is exponential until one cache makes it linear.

  6. Computer Science9 min

    Part 6: Sorting Algorithms

    From bubble sort to quicksort — see exactly how each algorithm works, step by step.

  7. Computer Science10 min

    Part 7: Hash Tables

    How hashing converts a key directly into a memory location, why collisions are unavoidable, and why the O(1) everyone quotes is an average that a bad day can destroy.

  8. Computer Science10 min

    Part 8: Caching: The Art of Keeping the Right Things Close

    Why a small fast cache in front of slow memory speeds everything up, why locality makes it work, and why eviction policy decides the hit rate.

  9. Computer Science10 min

    Part 9: Dynamic Programming

    Why naive recursive Fibonacci takes billions of calls, how remembering answers collapses it to n, and how the same trick solves edit distance and knapsack.

  10. Computer Science8 min

    Part 10: Graph Traversal

    How queues and stacks determine whether you explore a graph level by level or depth by depth.

  11. Mathematics8 min

    Part 11: Sieve of Eratosthenes

    Start with every number, then cross out the non-primes. What's left is beautiful.

  12. Computer Science10 min

    Part 12: Error-Correcting Codes: Fixing Bits Without Asking Again

    How computers repair corrupted bits on their own using built-in redundancy — from parity to Hamming codes, syndromes, and the geometry of minimum distance.

  13. Computer Science10 min

    Part 13: Data Compression: Saying More With Less

    Why frequent symbols deserve shorter codes, how Huffman coding builds them, and the counting argument proving no lossless scheme can shrink every possible file.

  14. Computer Science10 min

    Part 14: Public-Key Cryptography

    One-way functions let two people who have never met build a shared key in the open — and the same asymmetry that protects the key is what a quantum computer would dismantle.

  15. Computer Science10 min

    Part 15: How Neural Networks Learn

    What a neuron actually computes, why the squashing function is the part that matters, and how backpropagation extracts every partial derivative in a single backward sweep.

  16. Computer Science10 min

    Part 16: Distributed Consensus

    Why agreement across unreliable machines is genuinely hard, how quorum intersection and Raft's leader election solve it in practice, and what the FLP impossibility result and CAP actually say.

  17. Computer Science10 min

    Part 17: Concurrency: When Threads Collide

    Why interleaving threads corrupt shared state, how locks enforce mutual exclusion to fix races, and how those same locks can deadlock in a circular wait.

  18. Computer Science10 min

    Part 18: P vs NP

    Why verifying a solution and discovering one look like utterly different tasks, what NP-completeness says about that gap, and why fifty years of effort has not settled the most important open question in computing.

  19. Computer Science10 min

    Part 19: Finite Automata and Regular Expressions

    How a regular expression compiles into a tiny memoryless machine, why that makes it fast, and why it provably cannot match balanced brackets.

  20. Computer Science10 min

    Part 20: The Halting Problem

    Why no program can decide whether another program halts, how Turing's diagonal argument proves it, and what undecidability means for the tools that check your code.