Play online
- Set up
- Connect
- Play
Ruleset and how to connect
Two devices, one game. Only moves and hashes cross the wire — the board is never sent. Both sides must be on the same ruleset, or the connection is refused.
Both players must use the same method.
The host gets a short code and the guest types it. The introduction runs through the public PeerJS server — a third party. Once connected the game is still device to device: moves and hashes never pass through that server.
Host
You make the code and your friend enters it. You hold Player A and move first.
Join
Your friend makes the code and you enter it. You hold Player B.
No TURN relay. Some connections — particularly when both sides sit behind strict NAT — will simply fail, and that cannot be fixed from this end.