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Ruleset

Underwater sports

Underwater rugby is played in a five-metre pool with a ball that sinks, and it is the only team sport contested in three dimensions.

Official
Underwater sports
Game category
Invasion
Adjudication
Decided by score
Standing
Never Olympic
rule changes
3
comparability break
1
Olympic editions
0
19543 rule changes on the sport’s own lane1980
Governing body
CMAS
Founded
Underwater hockey was devised at Southsea in England in 1954 and underwater rugby in Germany in 1961; both are governed by CMAS, the world underwater federation founded in 1959.
Olympic status
Not on the Olympic programme
Also contested at
World Games

Two invasion games played on a single breath. Underwater hockey is contested on the bottom of a pool with short sticks and a lead puck, and has no goalkeeper because nobody can stay down long enough to be one. Underwater rugby is played in a deep pool with a ball filled with saltwater so that it sinks, and attacks arrive from above and below — the only genuinely three-dimensional team sport that exists. Neither can be watched from the side of the pool.

The gamewhat it is now · sections 1 to 5

01How it is played

Underwater hockey: six a side on the bottom of a pool, short sticks, a lead puck, no goalkeeper. Underwater rugby: six in the water at a time in a deep pool, a ball that sinks, goals on the bottom, and play in every direction.

In forceCMAS competition rulesSnapshot taken 2026-09The rulebook itself

These figures were entered from the edition named above but have not been checked against its text line by line. Treat them as this site’s reading of the laws, not as a substitute for them.

The object of the game

In hockey, push the puck into a metal trough at the opponents' end of the pool floor. In rugby, put the ball into a heavy basket on the bottom of the opponents' half.

Both are invasion games and both are played on a single breath, so possession is limited by lung capacity rather than by a clock. A player who has to surface has left the play, and their team is briefly a player short.

Hockey goal
A trough on the pool floor
Rugby goal
A weighted basket on the bottom
Possession limit
One breath

The pool

Hockey is played on the flat bottom of a pool about two metres deep, across an area roughly 25 by 15 metres. Play is essentially on a plane — the floor — with players descending to it and returning.

Rugby is played in a deep pool, typically three and a half to five metres, and the entire volume is in play. That is the whole difference: an attacking move can go over a defender rather than around them, and a defence must cover space above and below as well as ahead.

Hockey pool
About 2 m deep
Rugby pool
3.5–5 m deep
Rugby field of play
The whole water column

Equipment

Mask, snorkel and fins in both sports, and no breathing apparatus of any kind for the players.

Hockey adds a stick about thirty centimetres long, held in one hand, a protective glove on that hand, a mouthguard and ear protection. The puck is lead, weighing around 1.3 kilograms, so it stays on the bottom and can be flicked rather than thrown.

Rugby adds nothing but a ball — filled with saltwater so that it is negatively buoyant and sinks at a controlled rate. A ball that floated would drag the game to the surface and destroy it.

The referees wear scuba, which makes them the only officials on this site with more equipment than the competitors.

Players' air supply
None
Hockey puck
Lead
Hockey stick
About 30 cm
Rugby ball
Saltwater-filled

Players and officials

Six a side in the water in both sports, with substitutes rotating continuously — in rugby, squads of twelve with six in play and six recovering, changing on the fly.

Hockey has no goalkeeper. Nobody can remain stationary at depth long enough to keep goal, so defensive structure is fluid and depends on who has air.

Officials are in the water on scuba, moving with play, supported by officials at the surface.

In the water
6 a side
Goalkeeper
None
Referees
In the water

Time

Halves of around fifteen minutes with the clock running. Within that, the real unit of time is a breath: a player is effective for perhaps twenty to forty seconds and then must surface, which makes substitution and rotation continuous rather than tactical.

Halves
About 15 min
A player's working time
One breath

Scoring

One point per goal in both sports, and low scores are normal — an underwater rugby match may end in single figures, because moving a sinking ball through a defended volume while holding your breath is extremely hard.

Starting and restarting

Both sports start with the object in the middle of the pool floor and the teams touching their own end wall, swimming for it on a signal — a race to the bottom that begins every period and follows every goal.

Start
Teams on their own wall

Infringements

In hockey: playing the puck with anything but the stick, using the free hand to fend off or push, obstructing a player who is not playing the puck, and dangerous use of the stick.

In rugby: attacking a player who does not have the ball, holding someone under, interfering with a player's mask or snorkel, and — the one that matters most — anything that prevents an opponent surfacing to breathe.

That last category has no equivalent anywhere else on this site. In a sport played on one breath, obstructing a person's route to air is not a tactical foul; it is the sport's central safety rule.

Deciding the winner

More goals. Because possession is limited by breath and both defences are constantly rotating, matches turn on which team's rotation is better organised as much as on individual skill.

Everything above is current law. Everything below is how Underwater sports got here.

02Disciplines and events

No Olympic events. CMAS runs world championships across a set of underwater disciplines, of which the two team sports are the most distinctive, and underwater sports are contested at the World Games.

Disciplines
2
Olympic medal events
0
Men’s and women’s counted separately.
Contested elsewhere
10
world games, world championship.
Listed for context
1
Not counted as this sport.
As of 2026-09

Underwater hockey4

Six a side on the pool floor, short sticks, a lead puck, no goalkeeper.

  • Men's tournamentWorld GamesWorld championship
  • Women's tournamentWorld GamesWorld championship
  • Mixed and age-group tournamentsWorld championship

Underwater rugby2

Six in the water at a time in a deep pool, with a saltwater-filled ball that sinks and goals on the bottom. Play occupies the whole volume.

  • Men's tournamentWorld championship
  • Women's tournamentWorld championship

Other CMAS disciplines5

The federation governs a wider set of underwater activities, measured and judged rather than contested between teams.

  • FreedivingWorld championshipDepth
  • Underwater orienteeringWorld championshipNavigation with compass and depth gauge
  • Underwater photographyWorld championshipJudged
  • SpearfishingWorld championshipCompetitive spearfishing is governed by the federation and restricted or banned in a number of countries on conservation grounds.
  • FinswimmingWorld GamesWorld championshipGoverned by the same federation and covered on this site as its own sport.

03Officiating

The only officials on this site who are equipped better than the athletes.

Referees work in the water, on scuba, moving with play. A surface official cannot see a game played on the floor of a pool, and in underwater rugby cannot see most of the field at all — so the sport put its officials into the volume, carrying the breathing apparatus the competitors are forbidden.

Even that does not give full coverage. Underwater rugby is contested through a three-dimensional space with bodies obscuring each other in every plane, and multiple in-water referees plus surface officials are used to close the gaps. It is the hardest sport covered here to see completely while it is happening.

The calls themselves divide into two kinds:

Ordinary fouls. Attacking a player who does not have the ball, obstruction, illegal use of the stick in hockey, holding without contesting.

Air offences. Anything that stops an opponent reaching the surface — holding them down, pulling them back, interfering with mask or snorkel. These are treated with a severity that has no equivalent in another sport's foul list, because the consequence is not a disadvantage but a drowning risk.

A distinctive practical problem: an official cannot blow a whistle intelligibly under water, so play is stopped with signals and with acoustic devices, and communication between in-water and surface officials is part of the competition's design rather than an afterthought.

04Where it is played

Two sports, two overlapping maps, both drawn by diving-club culture and by the availability of pools.

Underwater hockey is strongest in the countries whose sub-aqua club traditions produced it and adopted it early: Great Britain, where it was invented, and above all New Zealand, Australia, South Africa, France, Colombia, Turkey and Canada. New Zealand and Australia have been dominant for long stretches, which for a sport invented in Portsmouth is a reversal worth noting.

Underwater rugby is a northern European sport almost exclusively. Germany, where it was invented, and Norway, Sweden, Denmark, Finland and Colombia are the powers — Colombia again being the outlier, as it is in ultimate, finswimming and roller speed skating, and for the same reason: a small, concentrated national programme in a sport nobody else is funding heavily.

The constraint on both is pools, and on underwater rugby it is severe. The sport needs at least three and a half metres of depth, and municipal pool construction has trended shallower for decades — cheaper to build, cheaper to heat, better suited to swimming lessons. A country's underwater rugby scene depends on how many deep pools it happens to have inherited.

That is an unusual kind of geographic determinism. Most sports on this site spread where somebody invested or where a diaspora carried them. This one spreads where the twentieth century happened to leave deep water indoors.

05Learning curve

A club, a pool and a mask will get you playing within a session, and the ceiling is bounded by something no training fully removes: how long you can hold your breath while working maximally.

Editorial — the site’s reading, not a sourced claim

Barrier to entry

How hard is it to get to a real game?

Low2 of 5 · editorial

Mask, snorkel, fins and a club with pool time. Clubs teach beginners as a matter of course.

Both sports were invented by diving clubs to keep members active, and they are still taught that way. A club provides the sticks, pucks and balls, and a beginner needs a mask, snorkel and fins.

The skills that matter first are ones anyone can practise: comfort under water, an efficient duck dive, and equalising. Neither sport requires swimming speed at entry, and neither has contact that a beginner cannot handle — underwater rugby is full contact, but wrestling in water is considerably gentler than wrestling on land.

It is low rather than very low for one structural reason: these sports need a pool, at a depth the sport specifies, with lane time booked by a club. Underwater rugby in particular needs a pool at least three and a half metres deep, and there are not many of those.

Evidence
  • Kit to startMaskobserved
  • FacilityA pool; 3.5 m deep for rugbyruleThe binding constraint — deep pools are scarce.1961 — the rule this rests on
  • Club providesSticksobserved
  • PrerequisiteComfort under waterestimate
  • Time to a real gameOne sessionestimate

Barrier to the top

How hard is it to be good at?

Very high5 of 5 · editorial

Maximal work on a single breath, in a sport whose defence covers a volume.

The physiological demand is unusual and specific. A player must work at or near maximum — sprinting, wrestling, controlling an object — while apnoeic, then recover at the surface in seconds and go down again. Trained players hold useful working breath for perhaps twenty to forty seconds, and the difference between a good player and an elite one is substantially how productive those seconds are and how quickly they can repeat them.

Underwater rugby's tactical ceiling is the highest, because the defence has to cover three dimensions. A pass can go up; an attacker can approach a goal from directly above it; a defender who commits in one plane has left two others open. No other team sport asks anyone to think in a volume.

Underwater hockey's ceiling is in the flick — moving a 1.3 kilogram lead puck accurately with a thirty-centimetre stick held in one hand, upside down, with no air — and in team rotation, since a side with no goalkeeper is only ever as organised as its breathing.

The institutional ceiling is a world championship. There is no professional layer of any kind in either sport.

Evidence

Why the two differ

Low to very high, and what makes it unusual is that the ceiling is set by human physiology rather than by skill acquisition or institutional access.

Most sports on this site have ceilings you can train towards indefinitely. Here there is a hard biological limit on how long anyone can work without breathing, it varies less between people than most athletic qualities, and the sport's whole tactical structure is built around managing it. Elite play is not about extending the breath much further; it is about wasting none of it.

The other half of the gap is visibility. These are among the most tactically interesting sports covered here and nobody can watch them. A spectator at the side of a pool sees splashing. That is a harder problem than the one orienteering and air sports have, because at least a glider eventually lands where people are.

The historyhow it got here · sections 6 to 10

06Origin and invention

Both of these sports were invented by diving clubs to solve the same problem: what do divers do in winter?

Underwater hockey was devised at the Southsea Sub-Aqua Club in England in 1954, credited to Alan Blake, and originally called octopush. The club wanted something that would keep members diving and fit through the cold months, in a swimming pool, and built a game around what a pool offers: a flat bottom, and divers who can hold their breath.

The consequences were immediate and are still the sport's structure. Six a side, short sticks, a lead puck heavy enough to stay on the floor — and no goalkeeper, because nobody can remain stationary at depth long enough to be one. A sport whose defenders must all keep surfacing cannot have a fixed last line, so it does not have one.

Underwater rugby was devised in Germany in 1961, out of the same club culture and a more radical idea. Rather than adapt a surface game downwards, it was built around the physical properties of a deep pool. The ball is filled with saltwater so that it sinks. The goals are heavy baskets on the bottom. The pool is three and a half to five metres deep, and all of it is in play.

That last decision made it the only team sport contested in three dimensions. Everything else on this site is played on a surface, whether that surface is grass, ice, a court, a mat or water. Underwater rugby is played in a volume.

CMAS, the world underwater federation founded in 1959, took both on, and established world championships in 1980.

07Rule timeline

The sport’s own lane, expanded. Every entry carries a cause from the closed vocabulary and a citation, and says so where the citation is incomplete.

  1. 1954Participation and accessalso safetyadopted 1954

    Underwater hockey — originally octopush — was devised as a way of keeping divers fit through the winter: six a side on the bottom of a swimming pool, pushing a weighted puck with a stick about thirty centimetres long, with mask, snorkel and fins and no breathing apparatus. The founding constraint produced the sport's defining absence. There is no goalkeeper, because nobody can hold their breath in one place for long enough to be one. Defence is therefore mobile and constantly rotating, and a team's structure is built around who is currently down.

    Trigger and citationIncomplete — no confirmed article

    Trigger

    A British sub-aqua club wanted a way to keep members diving and fit during winter, when open-water diving was unattractive, and invented a game to be played in the local pool.

    CMAS Finswimming Rules · CMAS Underwater Hockey Rules

  2. 1961Participation and accessadopted 1961

    Underwater rugby was devised in Germany, and its two founding decisions made it unlike any other team sport. The ball is filled with saltwater, so it is negatively buoyant and sinks. A ball that floats would force play to the surface; one that sinks keeps it at depth and makes the whole water column live. The pool is deep — typically three and a half to five metres — and the goals are heavy metal baskets on the bottom. Play therefore happens in three dimensions: an attack can come from above, below or any side, and a defence has to cover a volume rather than a plane. Every other team sport covered on this site is played on a surface.

    Trigger and citationIncomplete — no confirmed article

    Trigger

    German diving clubs were looking for competitive underwater training and built a game around the physical conditions of a deep pool rather than adapting a surface sport into it.

    CMAS Finswimming Rules · CMAS Underwater Rugby Rules

  3. 1980Fairness and eligibilityadopted 1980

    CMAS established world championships for the underwater team sports, codifying internationally what had been club games with local rules — pool dimensions, team sizes, substitution, and the officiating arrangement the sports require. That arrangement is itself distinctive: referees are in the water, equipped with scuba so they can stay down, moving with play. A surface official cannot see a sport played on the bottom of a pool, and in underwater rugby cannot see most of the volume at all.

    Comparability break · Scoped to one competition

    International codification. Before it, both sports were club games with rules that varied by country and by pool. See the series

    Trigger and citationIncomplete — no confirmed article

    Trigger

    Both games had spread internationally through diving-club networks with rules varying by country, and championships required a common code.

    CMAS Finswimming Rules · CMAS competition rules

08Equipment evolution

Very little kit, and two objects designed around a single physical property: they must not float.

The puck in underwater hockey is lead, around 1.3 kilograms, usually sheathed in plastic. Weight is the point — it keeps the puck on the pool floor where the game is played, and gives it enough inertia to be flicked accurately by a short stick. A light puck would drift and rise, and the sport would not exist.

The ball in underwater rugby is filled with saltwater, which makes it denser than the pool water around it so that it sinks at a controlled rate. This is the most elegant equipment decision on this site: the negative buoyancy is what keeps play at depth. A ball that floated would drag every contest to the surface and turn a three-dimensional game into a two-dimensional one.

The stick in hockey is about thirty centimetres, held in one hand, with a protective glove on that hand. It is a pusher rather than a striker, and the sport's signature skill is the flick — moving a lead puck accurately with a short lever, from an inverted position, without air.

Everything else is diving equipment: mask, snorkel, fins, mouthguard and ear protection. No player carries a breathing apparatus of any kind.

The referees do. Officials work in the water on scuba, which makes them the only officials covered on this site who need more equipment than the athletes, and the only ones who can stay in the field of play longer than the competitors can.

09Governing body politics

These sports sit inside a federation whose main business is not sport, and their difficulty is one this site has met before in a more extreme form.

CMAS governs underwater activity broadly — diving standards, technical and scientific work, and a set of competitive disciplines of which the two team sports are only part. Finswimming, freediving, underwater orienteering, underwater photography and competitive spearfishing all sit under the same body, and they have almost nothing in common with each other.

That breadth means the team sports compete for attention inside their own federation before they compete for it outside.

The visibility problem is the binding one. Underwater hockey and underwater rugby are, by the account of anyone who plays them, tactically rich and physically demanding, and a spectator at the side of a pool sees splashing. Underwater cameras and live streaming have improved this and cannot solve it, because a pool is not built for filming and the audience needs to understand a game they have never seen played.

There is also a facility politics. Underwater rugby needs a pool at least three and a half metres deep, and modern municipal pools are increasingly built shallow. A sport whose venue requirement is being designed out of new construction has a growth problem that no federation can legislate away.

Competitive spearfishing is the discipline that draws external objection. It is governed by the same federation, it is restricted or banned in a number of countries on conservation grounds, and it sits awkwardly beside an organisation whose other work includes marine environmental programmes.

10Controversies that forced rule changes

Getting to the air. The safety rule that defines both sports: nothing may prevent an opponent surfacing to breathe. Holding a player down, interfering with a mask or snorkel, or blocking a route to the surface are the gravest offences in the rulebook, and they exist because the ordinary business of these games — wrestling for a ball at depth — is one bad decision away from drowning somebody.

Contact in underwater rugby. The sport permits wrestling the ball carrier, which in water is much gentler than on land and can still trap a person at depth. The boundary between legitimate contest and dangerous restraint has been rewritten repeatedly and is the sport's central officiating judgement.

Officiating what nobody can see. Referees are in the water, on scuba, and in underwater rugby they still cannot see the whole volume. The number of officials, their positioning and the use of surface officials have all been adjusted to close gaps in coverage.

Pool depth. Underwater rugby specifies a depth range, and the volume of the playing area varies within it. That makes venue selection a competitive variable, and it is why the sport is careful about championship pools.

Spearfishing. Not a rule change inside the team sports, and the federation's most contested activity. Competitive spearfishing is restricted or prohibited in several countries on conservation grounds, and whether it belongs under the same body as marine environmental work is argued from outside the sport.

Where it standsthe record, and what is still open · sections 11 to 12

11Series

No series published

Scoring rate

Nothing is entered for the underwater team sports, and the honest reason is that nobody has compiled it. These are small sports. Underwater hockey and underwater rugby have world championships, national leagues in a handful of countries, and no professional structure anywhere. Match statistics exist in tournament records and have never been assembled into anything continuous or cited. There is also a facility problem that would distort any series if one existed. Underwater rugby requires a pool at least three and a half metres deep, and depth varies between venues within the permitted range — so the volume of the playing area, which is the sport's defining variable, is not constant between competitions. What can be said without numbers is that scoring in both sports is low, and for a reason worth recording: possession is limited by breath rather than by a clock or an opponent, so an attack that would succeed given ten more seconds simply ends when the attacker has to surface. It is the only sport covered here where the limiting factor on a move is the athlete's need for air.

1980Scoped to one competitionInternational codification. Before it, both sports were club games with rules that varied by country and by pool.

12What is contested now

Recorded as unsettled.

Whether anyone can watch. The sports' central problem, and harder than the equivalent for orienteering or air sports because there is no moment when the action comes to the spectator. Underwater cameras and streaming help and do not solve it, and no rule change reaches it.

Deep pools. Underwater rugby needs at least three and a half metres and new pools are built shallower. The sport's growth is limited by decisions made by municipal planners for reasons that have nothing to do with it.

Contact and air. The line between contesting a ball at depth and preventing an opponent surfacing is the sport's most consequential judgement, rewritten repeatedly, and it will keep being rewritten because the underlying tension is permanent.

Officiating coverage. Referees on scuba still cannot see a whole volume. More officials, better positioning and surface support are the answers so far, and none is complete.

Spearfishing under the same federation. Competitive spearfishing is restricted or banned in several countries on conservation grounds and is governed by the same body that runs marine environmental programmes. The objection comes from outside the sport, and the federation has not resolved it.

Whether the team sports are a priority. They sit inside a federation whose larger business is diving standards and technical work, alongside finswimming, freediving, orienteering and photography. What share of a small organisation's attention two invisible team sports should get is a genuine internal question.